13 Spooky Lesson Plans

by SPARK


13 Spooky Lesson Plans

While September may find your students invigorated with the energy of a fresh start, by October, the excitement of beginning a new school year has usually begun to fade. Put some pep back in their step, with a little spook factor!

Halloween is a great time of year to re-engage your PE classes with some seasonal fun. SPARK’s PE lesson plans already offer a wealth of exciting activities, so don’t be afraid to get creative and add a spine-tingling new twist to one of your tried-and-true lesson plans.

Here are a few examples for your inspiration. Many of these activities already have a holiday twist, so it’s easy to transform their theme from Thanksgiving to Halloween with seasonal toys and props, or just a simple name change.

1. Capture the Jack-O’-Lantern

Turn this fun Capture the Turkey activity into Capture the Jack-o’-Lantern by exchanging the toy turkey for a rubber jack-o’-lantern toy. A rubber skull works just as well, and you’re sure to delight your students with a spooky game of Capture the Jack-o’-Lantern.

2. Zombie Tag

Use a Halloween toy to turn Turkey Tag into Zombie Tag. Have students who are tagged lurch around like zombies, until they are tapped on the shoulder to be ‘awakened’ or ‘cured’ from their zombie infection.

3. The Monster Mash

Combine a Halloween-themed toy (rubber skeletons would work well) and a spooky playlist, and you can easily turn the Turkey Trot into the Monster Mash. When they’re tagged, have your “Fleer” students act like classic monsters, before they become the “Chasers.”

4. Mummy Bowling

You don’t need a new toy to turn Aerobic Bowling into Mummy Bowling. Simply change the names of the bowling pins (or lightweight cones, if you choose) into mummies. If you want to get crafty, glue some googly eyes to the bowling pins to give the ‘mummies’ a face! Students must roll balls to knock the mummies down before they can come to life and chase their classmates.

5. Monsters Alive

Grades K-2 will enjoy Monsters Alive, a Halloween twist on Toys Alive. The students have to act like Halloween characters (think monsters, mummies, witches…), but can only move when the PE teacher isn’t looking — and must freeze in their pose when the teacher turns around.

6. Ghost Tag

Update the theme of Triangle Tag to transform it into Ghost Tag — this one’s ideal for grades 3-6. In this version, players can be renamed as Halloween characters (such as Dracula, Frankenstein, or Casper the Ghost!), and live out a Halloween-inspired story.

7. Vampire Tag

Convert the tried and true Rock-Paper-Scissors Tag into Vampire Tag. The winner of each rock-paper-scissors match becomes a vampire, who must chase his or her partner.

8. Tiny Pumpkin

Changing the game of Tiny Soccer into Tiny Pumpkin is as simple as a name switch! Just call your paper balls ‘pumpkins’ instead of soccer balls. No adjustments to the rules are needed.

9. Lava Aerobics

All grade levels can do Lava Aerobics, an exciting version of Paper Plate Aerobics. The object is to do the aerobic moves while keeping your feet on the paper plates, which are your only protection because the floor is lava — yikes!

10. Werewolf Tag

With a little imagination, Hospital Tag becomes Werewolf Tag. This game is suited for grades 3-6. The rules are as follows: If you get one “bite,” you must use your other hand; the second bite sends you to the hospital (sidelines) to get treatment, so you won’t turn into a werewolf.

11. Spiderwebs

To turn this fun Hearty Hoopla game into a spooky Spiderwebs game, consider the hoops as spiderwebs. The goal is for each team to try to collect as many rubber spider toys as possible from the other team’s webs.

12. Spider Boogie

Grades K-2 can play Spider Boogie by substituting a rubber spider toy for the beanbag traditionally used in Line Boogie. If you can’t get your hands on a fun toy, simply refer to the beanbag as a spider.

13. Werewolf Puppy Chase

Elementary aged students may love Werewolf Puppy Chase, a Halloween version of Catch and Chase that’s much more cute than scary. Play as usual, but when the music stops, the student holding the ball turns into a werewolf puppy and chases the other partner, trying to tag them (safely and softly — these pups are just playing).

The Right Spooky Atmosphere for Each Age Group

Think about age appropriateness when catering these activities — not only to avoid making things too scary in your younger classes, but also to ensure that you make activities intriguing enough to hold the interest of your older students.

For elementary students, exercises involving role playing and sound effects lend themselves well to young minds. Students can pretend to be monsters, or role play as the character they intend to choose for their Halloween costume. SPARK’s Superhero lesson plan suggestions offer a number of ideas that would also work for Halloween, and can suit all ages.

Middle school students could try a Halloween-inspired track and field day. Think of the fun students can have when Team Vampire, Team Werewolf, and Team Zombie compete in relay races and obstacle courses.

High school students may enjoy a lesson plan infused with a scary narrative. Everyone knows you need excellent cardio in order to run from a monster attack. Perhaps you could frame all your class activities as training exercises to practice different ways to escape from hordes of zombies.

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